Finally beating these bosses are immensely satisfying the first time you finally manage to do so. These were the highlight of the experience with Super Meat Boy Forever, as they are massive room bosses, challenging you into figuring out how to actually defeating them. With a handful of worlds, each one is broken into six or so stages each before you get to take on a massive boss fight. Levels feel much longer than the original game, but there’s a decently forgiving checkpoint system in place that will spawn you back at when you do eventually die, usually only a few short jumps back from where you were, which I can assume is where the ‘chunks’ are seamed together. I actually got so frustrated early on and stuck that I decided to start a new game to see how different the levels would actually be, and yeah, they can be dramatically different. While some will miss the handcrafted feel to each level, it’s going to take quite a while before you see any repeated levels. I’m not sure how many are going to want to replay through all over again if you do manage to complete it, but the replay value is near endless because of this design, allowing you to play almost forever, as the title suggests. This means that every playthrough is going to seem completely unique every time you play. So each level is a handful of these ‘chunks’ put together seamlessly for a smooth experience, aside from your repeated deaths of course. Apparently the developers made tons of ‘chunks’, basically small sections of levels which are then used based on the randomized seed you get at the beginning of the game. Levels are somewhat randomized when you start your game save as well. While the auto-runner is a drastic change, it’s not the only one. The only issue I really had with this button setup is that since jump and punch are the same button, you can sometimes inadvertently punch dash instead of jump before you land on a platform, causing a quick death. It may seem simplistic to only have two inputs, but the level designs are so well done that you’ll lose count of your deaths after a short while. Pressing Down will cause you to slide, slipping underneath buzz saws and other obstacles but also diving quickly downwards to avoid objects as well. Pressing one of the face buttons will cause you to jump, and if you press it again in the air you will dash forward with a punch, also used to combo into enemies to go further. Since you don’t have to control Meat Boy’s movement with the stick you basically only need to learn two buttons. If anything, you almost have to be even more precise and perfect with timing your jumps and slides. Just because you don’t control Meat Boy’s movement in a traditional sense, don’t for a second think this neuters the difficulty in any way, as it’s still far from easy. Yes it’s different, and yes, it takes a lot of getting used to, but the controls still feel familiar in a weird way. I have a feeling this is going to turn off some original fans with such a drastic change. This means that once the level starts, your character starts running in the forward direction automatically with no real way to slowdown or stop. Now with most sequels the core gameplay doesn’t all change that often, usually just evolving or improving in some aspect, so the change to Super Meat Boy Forever is quite a drastic one as it’s now an auto-runner. Super Meat Boy Forever is no different, as you’ll be jumping, dashing, punching and diving your way through levels, but expect to die a countless amount of times once again. It wasn’t uncommon to die well over a hundred times in a level, but that sense of accomplishment you get when you do finally complete a stage is insurmountable. Super Meat Boy was known not only for its precise gameplay and controls, but its brutal difficulty. So obviously Meat Boy and Bandage Girl set on a quest to get back their baby, but doing so won’t be easy, literally. Nugget is absolutely adorable beyond measure, and while on a picnic in the park, that nasty Dr. Taking place after the events of the first game, Super Meat Boy Forever starts off by showing the latest member of the family to join Meat Boy and Bandage Girl, their small bundle of joy: Nugget. It’s crazy to think that more than a decade has gone by since the world was introduced to Super Meat Boy, and while the gaming landscape has changed quite dramatically since, the time has finally come for a sequel aptly titled Super Meat Boy Forever. Super Meat Boy was one of these, a smaller indie game but caught a lot of attention with its perfect yet challenging gameplay. XBLA was generally a place where you could find smaller indie games, and a handful were essentially the ‘face’ of these types of games. I still remember the days of booting up my Xbox 360 and checking out the newest releases on Xbox Live Arcade.
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